“… you know frankly, going to war without France is like going deer hunting without an accordion. You just leave a lot of useless noisy baggage behind.”— Jed Babbin
I’m working from home today (one of those “look up from laptop and notice it’s already 3pm” days), with the windows open to catch the breeze, and I noticed Whitefoot walking along the back fence. Guessing correctly that he was headed for my porch, I was waiting with both wet and dry cat food, and despite Scrawny’s mostly-silent disapproval, he held still long enough for me to get a picture.
The surprise was that he isn’t the cat I thought he was all this time. The one who hung around on the porch two years ago had a white soul patch and only two white feet. Now that I’ve seen Whitefoot in good light, there’s very little similarity.
Scrawny, by the way, has moved onto the padded bench right by the door, which is a small show of trust. It puts her within arm’s reach when I come outside, and she doesn’t retreat nearly as far.
I happened to notice that the Youtube embed for the Dororich commercial was broken, so I searched for a working link, and discovered that Glico had done a followup with a different set of models:
Featuring Anna Konno (今野杏南), Ayaka Sayama (佐山彩香), Asuka Kishi (岸明日香), Alisa (亜里沙), and Mizuki Hoshina (星名美津紀), in case you see something you’d like to search for more of.
Gee, I wonder why the folks who subbed the Rape Zombie series and put it up on Amazon Video left that part out of the title, and just went with “Lust Of The Dead”…
It’s nice to know that if you want to watch hilariously terrible low-budget soft-core schlock movies, Amazon’s got your back. The “customers who watched this also watched” list for this one is like a blackout drinking game of awful titsplosions.
An unrelated post on Mad Genius Club suddenly reminded me of my first catgirl crush:
My incurable case of Feline Fever goes back more than four decades.
It was late, I was bored, and Wild Wild West was free on Amazon Prime video. I vaguely remembered that it was… “less than good” (and not “so bad it’s good”), but also that it prominently featured the delectable Salma Hayek.
How did so many talented people manage to commit such a dreadful train wreck?
Okay, there’s the claim that producer Jon Peters tries to get a giant mechanical spider into all of his films.
And the gang-bang rewrites of the script.
And the last-minute reshoots to “clarify” the fact that it was supposed to be a comedy.
And that Kevin Kline “considered himself too good of an actor for the finished product”, despite a lack of evidence for this in his performance.
And Will Smith’s admission that giving up the lead role in The Matrix for this was his worst career decision ever.
And the decision to use the original series theme in only one scene.
And Kenneth Branagh attempting Frank N Furter levels of campiness.
Hmmm, I think I’m answering my own question here…
Over the weekend, I made a second run through Sakura Dungeon to try to unlock a few achievements and screenshots I’d missed. This included increasing the difficulty level, but that didn’t make the fights more difficult, just more tedious, so I soon started using console cheats to buff my characters, and skipped through most fights (press “S”, then “A”) and all the dialog I’d seen in my first run (“S” again). I couldn’t bypass the puzzles, but most of them can be navigated quickly with maps; level 12/13 and level 15 are still really annoying, though.
Once the console is enabled, you can do all sorts of cheating, but the method that has the least risk of breaking the game is to use just two commands, repeated as necessary:
for i in party: i.xp=99 player.items.append(elixir)
xp=99 means that everyone in your party will level-up during
the next fight (eliminating a lot of tedious grinding), and adding an
elixir to your inventory will revive and heal anyone who’s down after
a fight (allowing you to only return to the surface when you find a
teleporter, eliminating a lot of tedious navigation through cleared
Basically, even on normal mode you need to grind wandering monsters to get your level high enough to handle bosses (who will one-shot party members ~5 levels below them), so any enjoyment I got out of the simple combat system was gone well before I beat the main campaign, and I had no interest in grinding even more on “hard”, so I made sure my party was always a level or so ahead of the monsters.
I now have 34 of 37 achievements, and I’m not going to bother with the other three, because they are: grind more monsters, go through the main campaign on really-hard mode, and grind even more monsters.
The Steam global achievement page for the game says a lot about how much people liked the dungeon-crawling:
That is, they didn’t. Basically, half of the people who played at all stopped around ¼ into the main campaign, and half of the remaining players dropped out by the ¾ mark. Obviously this is skewed a bit by recent purchases, but the game’s over a year old, so it should be in the ballpark.
(note that the “Burning Soul” achievement is rare not because it’s difficult, but because it’s broken unless you’re playing the 1.05 “beta”, which has never been made the official version because of Winged Cloud’s breakup with their former publishers. If you play, play 1.05)
“No, but I’d kiss his redheaded clone sisters.”