From a recent roadside encounter in Fallout 4:
"You can tell yourself whatever you want, but you're leaving here naked or horizontal. Your choice."
--- Brother Andrew
He demanded that I hand over all of my possessions, so I started with the bullets.
Do not wear power armor when starting the quest The Nuclear Option. The only “workaround” is to revert to your previous manual save. (my autosaves and quicksaves somehow ended up all being after the critical point, and this is not uncommon due to the way the save system works).
The other glitch I ran into getting to the final quest involved Tinker Tom’s piloting skills; somehow the “land the vertibird” trigger failed to go off, and he kept flying in a straight line, right off the edge of the world. Fortunately, the autosave had no opportunity to wreck that one, and I was able to just redo that one quest stage.
The encounter designers for Fallout 4 love to scatter mines and boobytraps around. That’s in addition to giving your enemies an infinite supply of grenades and molotov cocktails, and arming the occasional raider with a nuclear grenade launcher (that whistling sound as they’re incoming is tied with the beeping of an approaching Super Mutant Suicider for my “ohshit” reflex).
Still, most of the time you get sent out for a Cleanup On Aisle One (“defeat $BADGUYS”, “rescue $SETTLER”, “clean out $NEWTOWN”), you don’t need a lot of radiation protection on your armor. You can line your Tuxedo with ballistic weave, pull out your trusty tommygun, and earn some caps by busting caps.
Then you run into someone who’s scattered a few of these around their base:
If you see one of these before stepping on it, retreat and put on your best anti-rad suit before returning; the people who use them have other glowing surprises waiting for you, too.
In other news, here’s my current list of most-wanted mods for the game (official or third-party):
[Update: #3 = No NPC Comments, #5 = Hey That’s Not Junk. Something I didn’t have on my list, but definitely like, Faster Terminal Displays (the long pause after unlocking/disabling something is still there. I tried one of the additional-music mods, but it was “poorly curated”, to put it kindly.]
No, you can’t “spin the cylinder” on a double-action .44 magnum revolver. This is one of only two things that have broken my immersion into the gun-porn weapon customization in the game, the other being the use of a PPK frame for the Deliverer unique weapon (a suppressed 10mm).
I’m willing to suspend belief for everything else, because it either looks silly-cool or does horrible and/or amusing things to my enemies.
PS: bought a gatling laser and Big Boy. Those “cleanup on aisle one” missions are a lot quicker now.
…which is good, because the lack of variety in Radiant quests is getting a little annoying. That chick in Sanctuary is way too needy, easily responsible for 2/3 of my requests. Hopefully the patch will include some randomization.
Speaking of patches, the game just played the cylinder-spin sound and hand movement when I drew my 10mm semi-auto. Oopsie.
[Update: I got it to give me the spin again (frequent if you draw the .44 in first-person), and it’s actually shown already cocked when you spin it. Someone is really proud of an animation that doesn’t even make sense for a single-action revolver.]
I’d like to express my astonishment that my 3.5-year-old gaming laptop seems to play Fallout 4 just fine, despite a graphics card that’s roughly 80% as fast as the minimum requirement (GTX 560M vs. GTX 550Ti). Not at anything approaching maximum settings, of course, but it still looks great at 1080p. I kind of wonder how my character will look on a modern machine, though, since many of the adjustments in the designer didn’t seem to do much.
Admittedly, it’s been upgraded with 16GB of RAM and dual SSDs, but still, usually I’d expect to have to reduce the resolution and turn every setting to near-minimum. The game decided that “medium” settings were appropriate, and it’s working out so far.
[Update: after (mumble) hours of play, the primary performance problem is selection lag in the VATS combat display. If this screen were a little less dynamic, I’d be able to select targets before they move into cover or melee range. As it is, I’ve had to turn the difficulty down to compensate.]
By the way, not to sound like an SJW whiner, but when my character is in full power armor, how is it that random raiders know which gender-based slurs to use? Is it the dainty way she swings her minigun?
#1 complaint so far (with only a few minor crashes, one instance of getting stuck between a counter and a table, and having to use the console to get an NPC down off the roof) is trying to find all the bodies after a fight in order to loot them.
#2 would be that having the compass and enemy-finder at the bottom of the screen causes a bit of neck strain. It would be much easier to use if it were at the top.
#3 would be the dog, constantly interrupting my looting by wandering in front of me and intercepting keystrokes as commands, falling from high places, and running in front of automatic weapons. Honestly, this pup makes Lydia look positively graceful. I think I’ve used about twice as many stimpacks on the dog as on myself.
PS: the PipBoy App for iOS doesn’t seem to work at all. I don’t think it’s actually sending packets, since tcpdump sees nothing at all coming from its IP address, and it’s allegedly broadcasting to find machines running the game. Wouldn’t it be nice if I could manually enter the IP address, as your help page falsely claims I can?
I’ve been killing time with Plague, Inc on my phone recently, and after trying out a few names for my lethal creations, I think I derive the most amusement from calling it Kittens. As in “Kittens is about to wipe out the human race.”
And in the process of looking up their web site, I discovered it’s on Steam for Windows, Mac, and Linux now.
Update: “Hello!Project” makes an excellent name for a virus. As we know from my costume archives, they mutate rapidly. Unfortunately, it’s hard to get them to spread if you start in Japan. Must be the “no boyfriends” clause.
I get what you were trying to say, but…
"... raging titans have devastated the world and pushed humanity to the brink of existence..."
The publicity push is starting for the upcoming game No Man’s Sky (link goes to Wikipedia, because there’s even less information on the official site). Having watched the E3 videos and the first two of the IGN videos, as far as I can tell, here’s what it’s about:
Every planet in the galaxy is ruled by robots who will kill you for defending yourself from hostile aliens or attempting to exploit local resources. They permit non-invasive "exploration" of their property, even allowing you to gain credit for "discovering" and "naming" their planets and creatures, although they're sure to react negatively to names like Cocktopus and Titsworld.
The demos certainly look gorgeous, but they make it clear that any “unknown” star system you “discover” will instantly have a space station, a claims office, and a fleet of killer robots that will hunt you down for strip-mining or for shooting native life, even accidentally or in self-defense. That kind of undercuts the whole “explore strange new worlds, seek out new life and new civilizations” theme, even if it does mean that you can immediately jump back into the pirate-shooting and galactic-trader parts of the game.
I don’t know if it’s going to be fun, and the graphics suggest it will require serious hardware, so my initial interest in the concept is kind of waning.
[Update: nailed it.]