No Man's Sky revisited


After Shamus wrote up his one-year-later look at the ambitiously flawed No Man’s Sky, I decided to take another look myself. Before I’d even consider it, though, I made sure that I had workarounds for the most crippling of its misfeatures. The Pride of Euclid mod makes it possible to travel around planets at something other than a crawl, and nmssavetool allows editing save files to fix the ridiculous inventory limitations and reduce grinding by about 80%.

With the original nmssavetool, I had some canned jq scripts to do basic useful things: add cash, add an item to inventory, and report or change the current ship/multitool seed (a purely cosmetic cheat that changes their procedurally-generated appearance to something cooler).

The author has baked all those and much more into the new version, so that you can start a new game, save once, and then upgrade yourself to be capable of playing the parts of the game you like, whether that’s exploring new star systems, fighting pirates, or questing. There’s also a Java-based GUI save editor that makes it easier to do things like reorganize your technology in the inventory grid to maximize bonuses (a feature of the game that is still nearly impossible to use legitimately).

On that note, there are now two quest chains, and they’re not nearly as fragile as they were before (although one of them is broken in 1.38…); the new mission generator gives you some short-term goals, as long as you work around its bugs. They even turned the useless portal-ish items into a direct clone of Stargate’s stargates, complete with whoosh.

I can honestly say that, with mods and save tools, it’s now a decent $15 game. Unfortunately they still charge $60 for it, so unless you see a big sale, don’t buy it. And if you buy it, get some mods and a save tool, or you’ll find the fun parts separated by tall grindy mountains; Shamus’ articles cover a lot of that, and I agree with pretty much everything he said.


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