Back in March, Shamus Young suggested practical ways software vendors can deal with piracy. Step number 5 was “clean house”: as with movies, most of the widely-traded pirated copies of games come from insiders, not retail customers who’ve disabled DRM on their copy and uploaded it.
Supporting evidence for this claim? I just saw the official honest-to-prepress PDF file for the just-released 4th Edition Dungeons and Dragons Player’s Handbook. I’m sure WotC will sell plenty of copies of the book, but I’m also sure a lot of people will be downloading this PDF version for free.
[Update: heh; some downloaders have outed themselves by posting rules complaints and questions based on the PDFs, which apparently are not identical to the printed books. The files that leaked out were not the “gold masters”, as it were.]
Who came up with the idea of using black boxes full of white text as the universal character-sheet format? I just took a look at the new 4th Edition Dungeons and Dragons character sheet, and there they are again! It’s like these people have never heard of chartjunk, or, more significantly, inkjet printers that bleed.
The designer at least had the good sense to use nice thick fonts in the reversed-out sections, but its still a huge inkblot, and the layout of the key data is an assault on the senses. I’m also surprised that someone would go to the trouble of using Adobe InDesign to lay this out, and then not bother keeping the text grid consistent between columns.
There are sure to be third-party character sheets, some better, most worse, but if Wizards actually delivers their promised official online tools, and they don’t completely suck, almost everyone will use them, which means their official character sheet will dominate. Pity.
I knew I’d find a use for my Xbox 360 sometime: Portal. I’m trying very hard to hold off until after we finish the building move and I get back from Japan, but I doubt I’ll be able to resist, between the trailer, the 2-D Flash version, some of the many gameplay videos, and this:
A Chinese online game is enforcing gender in character creation. Want your online avatar to be a girl? Prove you’re a girl. Using a webcam.
In their next release, players will be required to provide proof that they’re elves, dwarves, trolls, warriors, wizards, thieves, heroes, assassins, or demigods before they’re allowed to select anything but the “geek living in mom’s basement” character class.
By the end of the year, they plan to require all characters to be exact replicas of their players, leading to 1000-man raids on the Lord of Cheetos and endless camping of the Valley of Free Porn.
So, the new World of Warcraft Armory is up….
Detailed data seems to come and go, even if all of the characters have logged in today, but that’s why they call it “beta”.
It’s interesting that someone, somewhere, has copied our Alliance guild name on another server. “Defias Rod and Gun Club” is pretty distinctive, and all we can think is that some of our friends have made alts there.
Most of my character names are unique on all the worlds. A bunch of other people have used Krina and Zenra, but of the ten who’ve used Ikariya, I’m the only one playing a Draenei. Since the only reason I picked the name was its association with tentacles, it’s surprising that someone would use it with another race.
I’m actively playing Zenra and Nishtir right now, and I’d be playing Komusume more if they hadn’t cut off the free server transfers to Arathor right before most of our Horde guild made it over. I’ll probably have to do a paid transfer back to Bronzebeard, because our petition to move the rest has been ignored.
Nyarne is mothballed due to the regular game of “nerf paladins” that the developers love to play; apparently the kids who enjoy ganking other players are annoyed that it’s hard to kill a paladin, so they whine until the devs respond with the nerf bat. Feh.
Harlaath is mothballed because I enjoy being arcane-specced, and they’ve found a new way to screw up Arcane Missiles while leaving the old misfire bug intact. Double feh.
Krina is viable, but if I’m going to play a pet class, I like warlocks more. Hunters occasionally have to stop and drink, while a good warlock never runs out of health or mana.
As for Ikariya, I enjoy the new Draenei quests, and killing Hogger and VC never gets old, but I’ve done the low-level quests so many times that I burn out easily. I can rip through Elwynn, Westfall, Redridge, etc at ridiculous speed, but it’s not as much fun as doing something new.
Just search for it on Google and Youtube. It’s terrifying, in a “do I really need a Japanese Xbox 360 right now” kind of way. If you find yourself downloading the 720p version of the trailer from that German torrent site, all hope is lost.
[Update: this site seems to have the best set of screenshots showing the gameplay. I like the dialogue in this one:
]
[Update: holy crap, that qj.net page is a giant cesspit of Javascript, weighing in at nearly 240K of code, and maybe 2K of actual HTML content. I was initially curious how much overhead the trendy-annoying JS image display code was adding (72K if it’s the only thing prototype.js is used for, 21K otherwise, plus the overhead of actually calling it, which makes the HTML basically unreadable), but now I’m wondering just how painful this site is for anyone with low bandwidth and an older browser.]
Please make the Xbox 360 Music Player more modal, with deeper menu trees and more confusing navigation. I understand that this may be difficult, but after using your current release, I’m sure you can manage it. Your goals should be to use as little of the screen as possible to display information about my music, and to double the number of keystrokes and screen transitions required to construct a playlist.
[Update: please also make it even easier to accidentally wipe out a new playlist while editing it.]
A 1.25GHz G4 PowerBook plays World of Warcraft far better than a 2.0GHz Intel Core Duo Macbook, even with 2GB of RAM, even with the video settings set lower on the MacBook. Civ IV, on the other hand, runs fine, something that’s not true on the G4. There’s got to be a bug in the video drivers, because that just doesn’t make sense, even with shared video memory.
[and why did I buy a MacBook instead of a MacBook Pro? Partially because I already have gaming hardware at home (and, at least for now, a work-owned MacBook Pro with 2GB of RAM), partially because I wanted the slightly smaller form factor and increased battery life, partially because Sony launched the α100 with a 135mm f/1.8 Zeiss lens…]
[by the way, I replaced the stock drive with a 160GB Seagate from OWC. I never even booted off of the supplied 60GB drive; I just moved it into an external enclosure and copied everything over with SuperDuper!]
[Update: I expected the problem to be related to the variety of shapes and textures used for player-character armor and weapons, so that having more people around made the performance worse. Nope, it’s geometry. I can run through a crowd in Undercity at 15 f/s, but I can’t stare at a single complex building (such as Light’s Hope Chapel, with no players in sight) without the frame rate dropping to 4-5 f/s. The crowds of people around the bridge in Ironforge aren’t what slows the MacBook down to 2 f/s; it’s the buildings themselves. The game is perfectly playable away from architecture.]
[Update: Damn. I mean, damn. I just finished putting the latest Boot Camp beta on the MacBook, and tested WoW under Windows. The frame rate was 3-5 times higher, across the board. Exact same hardware, exact same game settings, ridiculously fast. So I turned the settings up, restarting every time to see when it would choke, and found myself riding past the bank in Ironforge at 10 f/s with every setting at maximum, on Saturday night at 9pm. I realize that a reliable OS can’t let random drivers get as chummy with the hardware as Windows does, but damn. “Dear Apple. Fix this. Love, J”.]