Games

A little birthday present from Blizzard...


[if you don’t play WoW, you won’t get the joke…]

I’ve been leveling up a Death Knight in World of Warcraft. Like many people, I put most of my talent points into Unholy, so I have a ghoul pet. They’re pretty disposable, and they get random NounVerber names from a relatively small list of thematically appropriate elements. I’ve had a few amusing names show up, but today’s was absolutely perfect.

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Dear Electronic Arts,


Spellcheck != editor.

Spore Teaming

[from the iPhone version of Spore Origins]

Okay, this would be annoying


In the Yumeria anime, Mone, the #1 Strange Cute Girl, has a very expressive one-word vocabulary. It never occurred to me, however, what a pain in the ass that would be in the associated adventure game.

[Update: character sheet updated after playtesting; also added extended powers page for wizards and high-level characters]

I’m still tinkering with these, and I haven’t even started on the creation/leveling worksheet, but I think they’re a solid version 1.

The official character sheet has a lot of problems: first, it’s cluttered with ugly header boxes; second, a lot of the space is devoted to calculating values; third, a lot of information that you need during play is either on page 2 or just plain missing.

My goal was simple: put everything you need during combat on the top half of the first page. That leaves half a page for recording all other useful information, and frees up the second page to be a coherent worksheet for character creation and leveling.

The half-page rule also gives you a clean design for a combat-tracking card that can be used for monsters as well as players. This is always useful, and critical for large con events (we run 20-30 players, and the finale is always a massive player-versus-player battle). I actually started with the 4x6 combat card, and then expanded the design into an 7.5x10 layout that can be printed on both US Letter and A4 paper.

Here are the PDFs: character sheet, combat card.

Sometime this weekend, I’ll adapt my character-creation document into a proper worksheet that can be used to maintain the other two.

[side note: I’m working in Adobe Illustrator CS2, and the best way to get a small PDF file is to “save a copy” as EPS, then open it in Mac OS X’s Preview app and save. The only semi-downside is that it clips the bounding box to the objects rather than generating a full-sized page.]

4th edition Dungeons & Dragons


Braving the heat on Saturday, we gathered at Scott’s to try out the new D&D rules, using the commercial 1st-level module that’s available. We had fun, we felt vaguely heroic, and we narrowly avoided a TPK, so I’d call it a success. The occasionally-subtle, usually significant rule changes didn’t interfere too much, and many of them contributed to making for more dynamic, exciting encounters. We’ll play again. With a cleric.

Character creation was annoying. As usual, the rules are scattered across dozens of pages, and with so much that’s new, you really need to read up on how things work to understand the decisions you’re making. Due to the poor layout of the rules and the character sheet, it would have gone very slowly if I hadn’t already run through the process several times and taken notes, including page numbers.

The game can run very smoothly if the DM has a summary sheet of the characters’ defenses and passive skills, but the supplied “combat cards” are just a cargo-cult imitation of the init cards I and others designed for 3rd edition. They’re slightly more useful than tracking combat on a sheet of scratch paper, but have no value for handling situations like “everyone make a spot check” or “make a saving throw… okay, nothing happened”.

The character sheet wastes a great deal of space on trivia, while leaving you little room to record information that’s needed in combat. For instance, there’s no place to record the range of a ranged weapon or the area of effect of a power. A few fan-made sheets have turned up, but I’m not impressed. We’ll have to make our own, and we’ll definitely have to design a useful combat card before the next huge event at Kublacon.

Here’s my character-generation cheat-sheet (pdf). Hopefully it will clarify the process a bit for others.

One more note on character creation: we decided to try the new point-buy system for stats. It was fairly easy to use, but there’s just something un-DnD-ish about min-maxing your stats, so I decided to knock together a random generator that produced N-point characters. Unfortunately, doing that well is more work than simply generating all possible N-point characters, dumping them to a file, and selecting one at random, so I did that instead. It turns out that there are exactly 118 22-point stat arrays.

More Spore


I couldn’t resist linking to this one. Eeeeeevil.

One in every crowd...


A short visit to Sporepedia.

The creator: 500000753443 Lrg

The artist: 500000752060 Lrg

The specialist: 500000751545 Lrg

One in every crowd:

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Expect to see a lot of these...


Today was the public pre-release of the Spore Creature Creator. Lots of people are going to be making critters and posting pictures and videos of them.

Here’s my only contribution for the foreseeable future:

sample Spore creature

And here’s the video, which works in some video players, but not others. (Quicktime with assorted plugins, but not Quicktime as a browser plugin, for some reason; also, no VLC)

I like the way that the children are chibified.

[Update: the web site claims 71,860 creatures uploaded in the last 24 hours. Oh, yeah, you’ll be seeing a lot of these.]

“Need a clue, take a clue,
 got a clue, leave a clue”