Anything from 45 to 75 characters is widely regarded as a satisfactory length of line for a single-column page set in a serifed text face in a text size… But even with generous leading, a line that averages more than 75 or 80 characters is likely to be too long for continuous reading.
— Robert Bringhurst, The Elements of Typographic StyleSomeone with a stronger stomach than I has taken on the task of documenting the worst abuses of the Hello!Project costume designers.
Way to bolster your credibility, Hansen:
James Hansen, one of the world's leading climate scientists, will today call for the chief executives of large fossil fuel companies to be put on trial for high crimes against humanity and nature, accusing them of actively spreading doubt about global warming in the same way that tobacco companies blurred the links between smoking and cancer.
Actually, I’d like to see this happen, because the defense teams would quickly subpoena the source code for all of the computer models being used to project future climate conditions, opening their assumptions up to real independent investigation. You know, “science”.
I spent too much time working in a university computer science department to have too much faith in the results of highly-tweakable computer models. Between twiddling the knobs to get what you want and simply leaving out variables that are inconvenient or too difficult to model, I suspect most sophisticated models could be replaced with:
10 PRINT "WORLD ENDING, PLEASE FUND MY RESEARCH" 20 GOTO 10
With my mind already broken by the folks at H!P, today was not the day to confront me with a contradiction. I give you メロンパン風 Flat Pretz:
Yes, these Pretz possess both delicious flatness and melonpan-fu. The mind boggles.
I give up. You have destroyed my will to live. I know this, because the first thing I objected to in this picture was the boots.
ANN reports that the upcoming Strike Witches anime will be streamed worldwide via Youtube and Crunchyroll.
[Update: er, that is to say, officially :-)]
I’m sorry, but companies who forge email headers do not inspire customer confidence:
From:To: "J Greely" <______@ooma.com> Reply-To: "Parallels, Inc." Subject: 2 Licenses. Only $20 Each! Parallels Desktop 2-Pack Date: Mon, 23 Jun 2008 10:03:40 -0700 Message-ID:
Please fire the idiots responsible.
[Update: they sent it out again with a decent From:
header:
“From: “Parallels Inc” central@parallels.com]
Braving the heat on Saturday, we gathered at Scott’s to try out the new D&D rules, using the commercial 1st-level module that’s available. We had fun, we felt vaguely heroic, and we narrowly avoided a TPK, so I’d call it a success. The occasionally-subtle, usually significant rule changes didn’t interfere too much, and many of them contributed to making for more dynamic, exciting encounters. We’ll play again. With a cleric.
Character creation was annoying. As usual, the rules are scattered across dozens of pages, and with so much that’s new, you really need to read up on how things work to understand the decisions you’re making. Due to the poor layout of the rules and the character sheet, it would have gone very slowly if I hadn’t already run through the process several times and taken notes, including page numbers.
The game can run very smoothly if the DM has a summary sheet of the characters’ defenses and passive skills, but the supplied “combat cards” are just a cargo-cult imitation of the init cards I and others designed for 3rd edition. They’re slightly more useful than tracking combat on a sheet of scratch paper, but have no value for handling situations like “everyone make a spot check” or “make a saving throw… okay, nothing happened”.
The character sheet wastes a great deal of space on trivia, while leaving you little room to record information that’s needed in combat. For instance, there’s no place to record the range of a ranged weapon or the area of effect of a power. A few fan-made sheets have turned up, but I’m not impressed. We’ll have to make our own, and we’ll definitely have to design a useful combat card before the next huge event at Kublacon.
Here’s my character-generation cheat-sheet (pdf). Hopefully it will clarify the process a bit for others.
One more note on character creation: we decided to try the new point-buy system for stats. It was fairly easy to use, but there’s just something un-DnD-ish about min-maxing your stats, so I decided to knock together a random generator that produced N-point characters. Unfortunately, doing that well is more work than simply generating all possible N-point characters, dumping them to a file, and selecting one at random, so I did that instead. It turns out that there are exactly 118 22-point stat arrays.