「おお〜、8年後が楽しみじゃ」
— リュウ, in アオプルコのきゅうじつApparently no one told you that cellular bandwidth isn’t free and unlimited. Perhaps they thought you already knew, what with this being the sixth major release of your phone OS.
If the anime concludes with the Fairy Dance arc, as it appears it will, I will be very disappointed if it doesn’t snow in the final scene.
(based on comments about how it ends and the presence of Kanae Itō in the cast…)
When someone plugs a serial cable into one of your commercial-grade UPS units, the correct response is not to shut the unit off, interrupting power to the expensive device that’s being protected by it.
Um, wow.
Romney: "When the president took office, the price of gasoline here in Nassau County was about $1.86 a gallon. Now, it's $4.00 a gallon."
Obama: "Well, think about what the governor--- think about what the governor just said. He said when I took office, the price of gasoline was $1.80, $1.86. Why is that? Because the economy was on the verge of collapse, because we were about to go through the worst recession since the Great Depression, as a consequence of some of the same policies that Governor Romney's now promoting. So, it's conceivable that Governor Romney could bring down gas prices because with his policies, we might be back in that same mess."
“…your hands would be covered in meat and cheese!”

“Okay, we’ll look into that.”
After the most recent patch, Torchlight 2 refused to launch due to “out of memory” errors. It seemed related to having mods installed, since it was still playable without them. The only mod I had installed was one I created as a test (a one-liner that slightly increased magic-item drop rate in random Mapworks maps), so this didn’t affect my gameplay at all, but I was curious enough to try to debug it.
Was it a change in how it handles mods? Had they added bounds-checking to keep people from doing things like increasing the drop rate? Had they introduced a regression in their archive-file-loader, or maybe fixed an old error that third-party archivers tripped? Etc, etc, etc.
In the end, the problem was simple, yet completely unrelated to memory: I had shared the data directory, mounted it from my Mac, and copied the archive files over, convincing Windows that I had a file open. I had made my mod on the Mac, since all the current tools are Python-based, and I saw no point in either setting up a Windows Python environment or using py2exe binaries downloaded from random web forums.
The error-handler in their startup code just assumes it ran out of memory when anything goes wrong. Hopefully their debug builds are a bit more precise.
Dear Hello!Project, I regret to inform you that the MomokoBot went a bit Westworld last night, carving a bloody path across Tokyo. She was last seen entering the H!P Wardrobe Dungeon, where we can only hope that she slaughtered every stylist in possession of a rhinestone or feather.