DanMachi 2.10

Cavalry! Action! No, wait, heroic rant first, then action.

Pro tip: do not piss off Ottarl. Nice touch having him show a moment of kindness for contrast.

And Bell, you really need to work on the MCSA effect for your firebolts.

Next episode? Ares.

Pleasepleaseplease finish this season off with Welf proposing to Hephaestus and Finn proposing to Lili.

Haruhime is (finally!) the new character in the game this week, and I’m pretty sure she’ll be showing up in a lot of Wargame teams. Possibly all of them, since I went ahead and spent free Iris on her 10 gacha pulls, and got enough to max-limit-break her (guaranteed 3, got 6; even if I’d had any paid Iris, I wouldn’t have needed to spend it).

9/19 Update

New Wargames started last night. A Haruhime buffed with increased counter rate is as unkillable as an old-school WOW pally. Why?

This is her standard attack, which hits all opponents and significantly debuffs them:

[Foes] Fast Mid Fire M.Attack & Str. and Mag. -40%/3 turns

This is her passive effect:

Encouragement: I
When countering, instead of attacking regularly, it (Lo) Heals an Ally. Prioritizes an Ally with lower percentage HP.

There is no limit to how many times this effect can go off in a turn. If her counter rate is buffed, she’s constantly healing the most-damaged member of her party. If you can’t one-shot her, even damage-over-time effects won’t wear her down. And guess what one of her other attacks does?

[Self] 15% MP Heal & [Allies] Counter Rate and Penetration Rate +30%/3 turns

And if you make her assistant “[Cyan] Naza Ersuisu” (which you should, just to have a bikini hot dog with a kimono hot fox), here’s her effect at level 80:

Cyan Drop++
[Allies] 20% HP Regen & Heal and Counter Rate +10%

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