Stampeding toward the finish line


Loner Harem, episode 10

This week felt both rushed and padded. Rushed, in that the clock is ticking on a monster stampede wiping out the town, but padded with a bunch of exposition and as-you-know-bob.

By the way, if the dungeon that Our Hijacked Heroes are currently in is the source of the stampede, how exactly are the monsters getting out, and how did Our Local Noble Gal and her single escort casually stroll through 54 floors to reach Our Class Rep to pass on the warning? This isn’t even a fridge moment, it’s absurd the moment they suggest it: “we need to send a warning to the gang clearing the dungeon, but we can’t spare anyone from the defense, so we’ll send the squishy girl, but she’s scared, so we’ll send one of the guys we can’t spare with her”.

Anyway, with two episodes left, I’m guessing Our Loner Hero will be quietly relaxing in the bath as the final credits roll when His New Girlfriend comes in to scrub his back, and he’ll finally get to see what he’s created.

Verdict: shouting, with occasional speedlines and pacing issues. FYI, I reviewed the first light novel, and the original count of students was 43; 12 got murdered before Loner killed Math Nerd, leaving 20 girls, 9 boys, and Loner. The anime hasn’t ever shown all 30 on-screen that I can recall, likely for budget reasons, which is also why the stampede defense force consists of about six guys.

(official cover art; come on, fan-artists, get with the program)

Cosplay Harem, episode 22

Daddy got his groove back. Also his wife. Our Cosplay Champions take a day to enjoy the show, with cameos from the entire Sisterhood Of The Traveling Pantsu. Then only Our Oblivious Couple shows up for the final day, so they end up thrilling the crowd with a costumed-couple cosplay date that gets both of them so close to acquiring a clue, until A New Challenger Appears and it turns into a non-canon threesome sure to incite fan-art. Next week, we get a beach episode, and hopefully Our Hot Teacher will come along to chaperone in a barely-there bikini.

Verdict: this gave off quite a few end-of-season vibes, so it was a pleasant surprise that it’s not over.

(but what was Mikarin thinking, wandering around on day 3 without her disguise? She is still a famous model)

Magical Working Girls, episode 9

It’s crunch time! With the fate of Tokyo Big Sight at stake, Our Introverted Engineer discovers the power of networking, both professional and wireless.

And then the plot thickens, with Our Magical Crossplaying Boss sharing an ominous moment with Our Greedy CEO.

Verdict: the flashback breaks the tension of last week’s cliffhanger, but it all works out.

GGO 2, episode 9

You’ll never believe this, but in the flash-forward to the next event (which is finally in a different format), Our Chibi Heroine is running around in a panic as the bullets fly. So, same-old same-old.

The good news is that this is followed by a real-world get-together of the Get LLENN club, consisting of the cute middle-schoolers behind the Amazon avatars. They are, of course, plotting their revenge in her apartment while munching on her snacks. I’ll quickly skip over the real-world relationship-building between Crazypants And Her Sub to get to the good part: Karen goes home to hang out with family and friends, and ends up sharing a bed with Her Gal Friday while wearing tight little booty shorts. Actual Karen-service for the win!

Once the event starts, Exposition Gal provides both service and an infodump; the game producers definitely know their audience. Next week, combat. This week, a new ED animation and song, both of which sucked.

Verdict: I’d have appreciated more downtime, but the reality is that since they started a new event, they’ll have to finish it in the next three episodes, leaving little time for more reality.

Echoes of Wisdom, main quest complete

Finally got back to this after two busy work weeks and a whole lot of Thanksgiving cleaning and prep. For the final dungeon, you have to give up all the skills you gained from using Link’s weapons (which means you should also ditch all the energy-restoring potions in your inventory) and puzzle your way to a really annoying boss fight.

It’s not difficult, just tedious, to the point that I ran out of patience with the repetitive combat (grab item, drag it, wait for Link to cut it) just as it reached the final round. At no point was it a fun fight where you could cleverly use all the echoes you’ve acquired.

The reward? A very long, completely unskippable cutscene and credits roll. This is not the first time I’ve wished for a quality-of-life update for this game:

  1. add volume control for music, with OFF option
  2. add faster text and more skip options
  3. drastically speed up item crafting
  4. add a don’t-grab-friendlies option, even if just for boss fights

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