“Where is your god now? Oh, right there? Thanks.”


In unrelated news, xTwitter has quietly fixed the broken-browser issues they created with the switch to the new URL; or else the browsers stealth-updated their site-compatibility fixes; or both. But it still defaulted to the unreadable “dark mode” on the same browser where I’d already fixed it once, sigh.

Hot Kaiju-On-Kaiju Action, episode 7

Our Loyal Sidekick and His Shark-Toothed Frenemy learn that Naughty Kaiju Number 9 can kick their asses with one hideous mutated hand behind his back, while casually blocking their comms. Fortunately HQ eventually notices that their vitals went offline, which clues in Our Fully-Tamed Tsuntail and Our Transforming Hero, leading to a one-on-one battle where the good guys win… until the moment that the other good guys butt in. Next week, Our Slashy Vice-Captain wants a turn. With the wrong humanoid kaiju, of course. Oops.

Verdict: drop a few quarters in the “I must get stronger” trope jar…

(Kaiju #44DD was captured and held for “research”)

Mook Versus World, episode 7

In which Teamwork Is The Key, but not that teamwork, the other one. Meanwhile, the fundamental premise of the show is undermined by Our Closeted Mook; not Our Undercover Protagonist, the other one. And then Our Hidden Boss gets to work purifying the place, reminding us that whatever their flaws, Our Color-Coded Anti-Heroes are probably the lesser evil.

Verdict: well, I did ask them to explain Closet Girl and interrupt the tournament arc…

(credit where it’s due: I really like the OP and ED)

(teamwork FTW!)

Diablo 4, Season 4

Much more Diablo-y than season 3. The loot cleanup makes things a lot easier to work with. I haven’t seen the “endgame” (level 88 autoboom necromancer has gotten the farthest), but being able to jump into Helltides at level 1 gives instant shoot-and-loot satisfaction. All solo, of course; none of my friends are playing.

Number one cause of death is “standing in ground effects that you can’t see because there’s so much going on”. So, y’know, the usual for Blizzard.

Autoboom = Ring of the Sacrilegious Soul, which automatically respawns and heals your minions and automatically blows up corpses; combine this with bonuses on number of minions, explosion damage and radius, etc, and you basically just run around in circles while things die; pushing buttons is for boss fights only.

I tried to make a second necromancer using just blood skills, but struggled with damage until a pair of gloves dropped with Blood Boiling Aspect on them. It didn’t sound like much from the description, since Overpower damage is poorly explained and hard to see happening, but combined with skills and items that produce guaranteed Overpower damage, it’s just as ’splodey as the ring, and more predictable.

Also quieter, since Corpse Explosion is mixed way too loud, to the point that a series of screen-clearing explosions is like standing next to someone shooting a magnum pistol.

Second necro just finished the story, which I had gotten about halfway through as a rogue before the season changed. TL/DR: approximately 1/3 of the playtime is spent listening to unskippable cutscenes, dialogues, and walk-and-talks; another 1/3 is spent listening to skippable ones. There appears to be no logic as to which ones can be skipped by holding Escape or clicking through.


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