The Respun Marches

As vaguely promised, here’s what happens when I take the sector data for The Spinward Marches and run it through my scripts to create a completely new sector.

But first, a slight tweak: the Importance stat I mentioned ranges from -3 to 5, which is sufficient for my basic goal of separating the wheat from the chaff, but I decided it doesn’t have enough granularity to truly spread the best systems around the sector, so I multiplied it by another derived stat, Resource Units (“stuff to grab”), which ranges from rather negative to quite positive. Avoiding zeroes for both, the exact scoring method used was: ($ix + 4) * ($ru||1)

(yes, the Importance stat is called “ix”, or more precisely {Ix}, because Marc Miller apparently has an affection for chartjunk; there’s also an (Ex), and a [Cx], and if he ever writes another version of Traveller, I imagine it will have <Xx>, ‹Yx›, and «Zx» as well)

Now, let’s respin The Spinward Marches, with data and PDFs courtesy of The Traveller Map!



I kept the names intact on the detailed PDFs (before and after), to see where everything ended up; Regina’s in the lower-right subsector, for instance. Here’s the final version with the names changed to protect the guilty. If I felt like updating my old allygen script to parse T5 tab-delimited format, I could generate new allegiance codes and borders, further hiding my sins.

Source data: Spinward Marches, Respun Marches, Renamed Respin.

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