As vaguely promised, here’s what happens when I take the sector data for The Spinward Marches and run it through my scripts to create a completely new sector.
But first, a slight tweak: the Importance stat I mentioned ranges from
-3 to 5, which is sufficient for my basic goal of separating the wheat
from the chaff, but I decided it doesn’t have enough granularity to
truly spread the best systems around the sector, so I multiplied it
by another derived stat, Resource Units (“stuff to grab”), which
ranges from rather negative to quite positive. Avoiding zeroes for
both, the exact scoring method used was: ($ix + 4) * ($ru||1)
(yes, the Importance stat is called “ix”, or more precisely {Ix},
because Marc Miller apparently has an affection for chartjunk; there’s
also an (Ex), and a [Cx], and if he ever writes another version of
Traveller, I imagine it will have
Now, let’s respin The Spinward Marches, with data and PDFs courtesy of The Traveller Map!
Before:
After:
I kept the names intact on the detailed PDFs
(before and
after), to see
where everything ended up;
Regina’s in the
lower-right subsector, for instance. Here’s the final
version with the
names changed to protect the guilty. If I felt like updating my old
allygen
script to parse T5 tab-delimited format, I could generate
new allegiance codes and borders, further hiding my sins.
Source data: Spinward Marches, Respun Marches, Renamed Respin.
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