In the new Star Wars MMORPG, characters get a starship of their own when they finish the first story arc for their class (typically level 15, but if you’ve been doing instances and side quests, it could be later).
I haven’t played a smuggler far enough to see their ship, but thanks to an incomplete feature/glitch in the game, I was able to run around inside one. All of the ships have a bridge, bedrooms, a conference area, a lounge, a cargo hold, and a “talk to your boss” holocommunicator.
But only the smuggler ship has a head in a jar in its cargo hold. Also a giant caged beast and someone frozen in carbonite, but head-in-a-jar is the real prize (pictures). And it’s not even a random head-in-a-jar; it’s apparently a tie-in to the Knights of The Old Republic game.
(The glitch? I was grouped with a smuggler who needed help on the final class quest to get the ship, so after the cutscene, we were both transported onto it. Except we were on different copies of it, so we couldn’t interact, and when I flew it to a different planet, she stayed behind in her copy. When I landed, I was in my own ship. What I should have done was try flying a space mission, to see if I got to fight using her ship model as well.)
Oh, and while there are plenty of “shoot the engineers and release on time” issues with the game, it’s quite playable and fun for folks who like their gaming casual and interactive, but pretty brutal on hardware requirements. Their server/client architecture needs a lot of optimization to handle a room full of people, and the client has a lot of rough spots that can make it perform poorly on computers that can handle maxed-out settings on Skyrim.